You can now customize each property by changing its 'Size', 'Colour' and 'Layout'. Once you have the required items to be shown in this list you can click on them in the 'items' pane and the options for that criteria will be in the left pane under 'Property' and 'Value'. you can move items from the 'items list' and back again by left clicking on them and hitting the arrow keys in the window. The central area 'Items' is the inventory of the items that you want to be displayed in this particular window. This will give you a clear window apart from the wording.
It is a good idea to have all of your windows set to '0' on this option. V) Inactive Alpha BG - This option is for the Background (BG) opacity whilst it is normally ingame. If it has some opacity then you will be able to see where its borders will be ingame. As any customization of a window should be done under none combat situations this can be set to a relatively opaque level (anywhere from 50 to 255). Iv) Active Alpha BG - This option is for the Background (BG) opacity of your window whilst you are customizing it. Iii) Border - Option to make hidden or Visible Most windows do not need the title to be visible. Ii) Title - With option to hide it or make it visible. you can change these options by clicking on them in the left pane under 'value'. The customizeable options for the window should now be in the laft pane. To change the window options left click 'Window' in the 'item' pane.
The top option in 'item' will always be 'Window' Once a window has been created you can right click on it and hit 'Customize: Info Window' to bring up the 'Custom Info Window'.
Please click on all images in this tutorial in order to expand them and view them fullyĪ Short Tutorial video by Phillstyle of 92 squadron on the 'Grey Box issue' and Creating, Deleting, Moving and Resizing Info Windows. Lesser important information can afford to be softer on the eye and tucked away in corners of your monitor so choose your colours with this in mind.Īll windows should be in their own areas on screen and not overlapping at all. Also important information should be brightly coloured so as to demand your attention and not to blend in with ANY of the environment inside or outside of your cockpit. if an important damage information is on screen at the same time that there is many chat inputs by players then it will not be on your screen long and could be more easily missed and scrolled away from your screen. It also means it is not governed by the chat ie. This means that important damage information is on your screen in a specific area where it is less likely to be ignored.
Important windows for 'Vehicle Damage' should be kept seperate as is a window strictly for the chat.
Big windows with lots of information will clutter your screen and in a flight sim such as Cliffs Of Dover where it is imperative that you be constantly scanning your environment for enemy contacts it is critical that you have no more windows than you actually need onscreen at any one time. They should be there for you when you need them and not a hinderence by blocking ingame visuals that put you at a disadvantage to the enemy. They must provide vital information about your vehicle in the form of management and damage, and ingame chat for online play. Ingame windows are an integral part of any Flight Sim.